How to Upload a .lua File to Angry Birds on Adroid in 2018

Angry Birds Classic is the outset Angry Birds game to exist released. It has a lot of unused content as seen beneath.

Unused Episodes

Year of the Goat

In the files, in that location is a sprite for a button of the episode Year of The Goat that is non used in the game and was probably meant to be released in the commencement of 2015, since this was the latest Year of The Goat and information technology uses the Archetype Designs. The Chinese Version of the game features an episode with Year of the Caprine animal's background, but the levels in it are taken straight from the international levels.

Moon Festival

In the files, there is a sprite for a button of the episode Moon Festival that is non used in the game and was probably meant to exist released probably in the same year or in 2016, 2017 or 2018, because it'southward too in the same assets as Bird Isle and Tutorial, since Moon Festival's push is in the same assets as the Year of the Goat and it uses the Classic Designs. While non used in the international version, the Chinese version of the game features this episode in a fully playable state.

Cerise's Mighty Feathers Part 3

In the files of the game, there are two unused sprite sheets for a third office of Carmine'southward Mighty Feathers, as both of them are labeled as "SEEING Red". The starting time sprite sheet includes sprites of pigs with scubas and abyssal diving suits. One of them is with their original design which is wearing a deep-sea diving adapt. Other pigs are the chrome design and are wearing scubas.

INGAME SEING RED OBJECTS.png


There are also air tanks, duck feet, a lily, a mushroom, cavern helmets, (Which are unused designs of the ones found in Mine and Dine. There are likewise 2 more sprites from the same episode on the sheet) and grass forms.

The other sprite sail includes sprites of Red using his ability and getting wet, also equally sprites of feathers and water furnishings. This strongly suggests that role iii would introduce h2o in the game.

Aroused Birds Land

BLOCKS ABLAND BLOCKS 1.png

In version Hard disk drive 2.iii.0's files, in that location are object sprites for an episode named ABLAND, which is short for Angry Birds Land. There are objects such as a Horse springy ride, funfair food, and toys. There are also hats that were used in Birdday Party. The episode is Funfair or Amusement Park themed and there are sprites for a possible background.

Unused Sprites

Ability Icons

In version ane.0 and in the official gameplay trailer of the game, each bird had their specific ability icons announced at the bottom right of the screen when launching them from the slingshot. These icons would dissapear when the player used the bird's ability (tapping/clicking on the screen once).

Purple Feathers

Since the 1.0.0 PC version came out, these imperial feathers went nowadays, which meant that Rovio was mayhap planning to release a brand new majestic bird. (Located in INGAME_BIRDS_1 (source: PC iv.0.0))

Leonard

INGAME PIGS NEW SHEET 2 1.png

There are some sprites of Leonard that were never used in-game, such as sleeping, sweating, crying, cheerful and other beta sprites. This is because information technology is an edited canvas of King Pig sprites.

Sauropods

In the Jurassic Pork background sprites, there are sprites for sauropods. Withal, they never appear in the levels' backgrounds, but announced in the cutscenes.

Cardboard Pigs

Angry Birds Classic Cardboard Pigs.png

In the pigs' sprite sheet, in that location are sprites for cardboard versions of the normal pigs. They were probably meant to appear in Mighty Hoax or the Tutorial, but the latter is more possible considering of the design's nature.

They would probably act as normal pigs, just equally the Scarecrow Pigs do. They don't have any injured sprite, meaning that they were only objects or would be instantly defeated.

Bad Piggies Objects

In the files, there are sprites for destroyed versions of the normal objects. In the game, the objects are only destroyed, meaning they take only one state. There are besides a pipage wrench and blue caps for the pigs that are never used in the episode.

Golden Trophies

In the files, there are sprites for golden versions of the bays objects, that were possibly meant to be the three Star version of them or Golden Eggs.

Wooden Fuse

In the same sheet, there are two sprites for wooden fuses with red and golden tips, that were possibly meant to be the advantage for Short Fuse.

Puzzle Piece

Also in the same files, there is a sprite for a blue puzzle piece, that was perhaps meant to be an icon, object, or reward.

Map Sprites

In the files of 4.ii.0 in IOS in that location were map sprites called (MAP_BACKGROUNDS_SHEET_0) and also at that place are scripts in the subsystems folder

Anger

In the files, there are sprites for a characteristic named Anger. This feature would consist of the player filling a bird's Acrimony meter, whereas having Acrimony full would activate the Anger button. Clicking on information technology would make a bird charged with Anger, which lets it perform a special ability, they are the following:

  • Red: Unleashes a nuclear explosion.
  • The Blues: Unleashes a firework.
  • Chuck: Unleashes a tornado.
  • Matilda: Unleashes a rainbow cloud.

Fire Bird

In the files, in that location are sprites for a version of Carmine named Fire Bird. This version would charge as an ability and set fire on whatever he touches.

Fire Blocks

In the files, there are sprites for Burn Blocks, meant to be used together with Fire Bird. Lawmaking would probably be used to make them have a dissimilar appearance. (iOS versions only)

Birds Levels

Stella Level

There is an unused level in the game called Stella Level (sic), which will reject to load. The level would probably have featured Stella.

Bubbling

Bubbles' level, unlike Stella, is really able to load properly. However, the level will always have a score of zero and the Slingshot is stuck under the ground. No Birds are included in the level either.

Pause Screen Map

18-2ComingSoon.png

In v2.0.0, the game's pause screen was inverse and had iv buttons at the bottom which were news, games videos and a map which the latter was never released due to the pause screen being changed in the next update. [1]

Design Update

Update Original.png

There is an unused poster of a new update. Information technology is a file with a poster that has a texture of buttons and a forest background.

There are two Chucks  (Toons Design), 1 Bubbles, and two Minion Pigs (Toons Design) and information technology uses the groundwork for the Red's Mighty Feathers levels. All of the characters use their Toons Designs. The sprites are very similar to Angry Birds Friends's new sprites and this could exist a test for these sprites.

This affiche was featured in the News tab (Paused Game Screen).

Poached Eggs

In the files, there'south a tile set for a new design for Poached Eggs, that is more realistic, and beingness oil painted. It would perhaps be function of the update. Withal, it's not used anywhere. Information technology also matches the 2013 episodes' background scheme.

Mighty League

Tickets

Tickets could be used in the Mighty League in society to play the levels and could be found in the Bird Island levels (Which were replaced by Shockwaves). But in contempo updates, they don't appear anymore in the game. They were deleted to make the game fairer.

Stickers

Some stickers were unused or retextured such as:

  • 1 featured a defeated Hal in a rectangular form as an icon. To obtain this sticker, the histrion had to utilise a lot of birds. This sticker was retextured to Blood-red using the Slingshot as an icon. The form of the sticker is now a star.
  • One featured tickets in an oval form every bit an icon. To get this sticker, the player has to use a determined number of tickets. This was deleted because tickets are not used anymore.
    ML STICKERBOOK ML STICKERBOOK2 1.png

Snowfall Cannon

In 1 of the Mighty League levels, at that place is a alert bulletin maxim that a sprite is missing. The name of the sprite is Snow_Cannon. It could be the Snowfall Cannon from the Angry Birds Friends Wintertime Tournaments. The message is the following:

Sprites Missing

Sprites: MISC_SNOWCANNON,

Power-Ups

Egg Bomb

At that place was supposed to be another power-up that would brand Egg Bombs fall from the sky with parachutes, but Rovio cutting this idea, most likely due to the power-up resembling Matilda's special ability. It can be said this was an early prototype of the power-ups "TNT Drop (Angry Birds Rio), Free energy TNT (Angry Birds Friends Winter Tournaments), and AlakaBAM (Angry Birds Seasons)".

Removed Features

Earlier Crystal SDK shut down, early on versions used information technology for the leaderboards. This was replaced by Game Center.

The Mobile version might accept a fair share of Unused Content. The Windows Port has lots of Unused Content Below:

Aureate Eggs

Intel Egg- This golden egg sprite has the Intel logo engraved in it. An Intel-themed Angry Birds game was made for promotion, with some of the levels appearing in the Android version of Angry Birds Seasons. Mayhap it was planned to announced in this game too. Information technology is possible to view the levels themselves by either replacing already playable levels with them or past enabling it from editing the LUA game code files. There are five Intel Gold Egg levels in total. Here are the levels themselves:

Aureate RIO Egg - A sprite for a gilded egg with a star, with the motion picture name Rio engraved on it. It appeared when you finish the Gold Egg #22 level, replacing the star. But, as the level complete screen was changed, this also got unused.

Mighty Eagle

Even though the Mighty Eagle is exclusive to mobile devices, the graphics and sounds for it tin can be institute. This suggests that this characteristic may have been planned at 1 betoken. At least Rovio has prepared us for it.

Outset-Fourth dimension Utilize Screen

This screen (institute in "data\images\pc" of the game'southward directory) may be what will announced when the histrion first clicks on the Mighty Hawkeye icon (in the main card, or the Power-Up Shop). The roll of film with the Mighty Eagle'south centre will most likely lead to the Birds & the Mighty Hawkeye video similar nearly versions of the game. Notice that there'southward no icon to buy information technology (commonly a shopping buggy), so the Mighty Eagle may exist complimentary to use.

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Feathers and Unused Title

Virtually noticeably, in this sail, is what appears to be the original proper name for the PC version, "Angry Birds HD". It was probably removed because the iPad version is chosen Aroused Birds Hard disk drive.

It doesn't appear in v2.2.0 PC. Plant in MENU_ELEMENTS_2.png, (Not v2.2.0 PC) and MENU_SHEET_2.png.

The large feathers below it are the rankings that supplant the stars when using the Mighty Eagle. For how much of the stage is destroyed by the Mighty Hawkeye, the black feather transitions to the colored feather by percentages. The small feathers on the right are for the menus. During level option, the blackness plumage is used for indicating a level with the Mighty Eagle used, which is under-layered by the colored feather, showing how much 'eagle score' is obtained.

56D8CB82-6D1B-4517-9482-B5D28492E8BE.png

Sprites

They have sprites for the Tin can of Sardines and The Eagle Himself in INGAME_BIRDS_2 File.

Unused Store Epitome

This image's name is "SHOP_NEW_ME_BG.png", so it might've been used in the store. 12AD317C-01C3-447B-8BBD-5F003886FF8D.png

Demo Level

In that location is an eagle demo level in \information\levels. This might have been used as a power-up tutorial level in the mobile versions.

Power-Up Buttons

There are also icons for the power-ups from Angry Birds Friends (aka Aroused Birds Facebook), which include the shop images, equally well equally some placeholder graphics. They tin can exist institute in one file. Similar the Mighty Hawkeye, these features never came to this version. In that location is also a lock push button (iPhone retina Display) that is unused. That appears in BUTTONS_SHEET1

Unused/leftover sprites

Crystal Icon

Institute in BUTTONS_SHEET_1.png (Or BUTTONS_SHEET_2.png), at that place is a hexagonal crystal icon. Information technology is used in the iOS versions merely for Crystal SDK in early versions. New versions employ Game Centre.

7EF6F38D-28F2-4C5D-9F29-EBCE335D12B3.png

Unused buttons

F67CB678-7567-482D-A32A-1781F89A6E87.png

Among all the button icons, in that location are a lot of icons which were non used:

  • The "Play" button has been replaced with a simple round push with a play icon.
  • The left arrow button with a corner shadow might exist intended for utilize in the level choice, merely the one without the shadow was used.
  • Some social media icons will only appear in the game if used the Chinese, Japanese or Korean localizations.
  • The ID bill of fare button icons were used simply on the mobile versions, where you could salve your progress online with a Rovio account.
  • Ads never appear in the PC version. But in the mobile versions, yous can purchase to remove ads. Hence, the "Get the latest advert-gratis version!" button sprite was non used.
  • Red tied with a ribbon, which is present in the iOS version, serves every bit a button to share a free version of it.
  • The crystal icon, once again, simply smaller.
  • The trophy icon might have been for Achievements. Only present in iOS versions.
  • The curved arrow icon and the curved arrow in the 'level select' icon was never used in whatever version. It might be intended as a return push button.
  • The blueish push button with hills will modify the background to a static color, and volition also remove all background images. This is only present in the mobile versions.

Gilded egg #12 Soundbox

While the first five birds (Red, The Blues, Chuck, Bomb, Matilda) and Hal were used, their 'injure' sprites were never used. Same for Bomb'southward exploding phases, broad-mouthed Hal, and Terence. This was added in v3.ane.0.

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Bad Piggies Promotion

A sprite-sheet for the Bad Piggies promotion. This is supposed to be blithe. This was added in v2.3.0.

4A2F2BB4-1C85-4634-B7A8-A89A2A726FA5.png

Test arrow

This pair of arrows were included in the birds and pigs' (INGAME_BIRDS_1) sprite-sheet, and are probable a leftover from the developer kit (a.yard.a Editor Mode).

FAAD8DE0-AACD-4289-88F6-55CA79EB2361.png

It tin can be seen in this video at 4:25.

Angry_Birds_-_euromaxx

Red's special (Mighty Feathers) activated

Red's sprite when he uses his ability. In Chapter nine, Red gets a special ability. While it does bear witness upward in the tutorial screen, this never shows up when used. This is also used in (INGAME_BIRDS_1).

488EB5E6-CE47-4F1F-B0C9-71F7A06C82C8.png

Rectangular chimera

A rectangular bubble and its particle sprites are nowadays alongside Stella'due south sprites, so it was well-nigh likely that she was intended to use this bubble too. However, only the normal bubble sprite was used.

622B7E46-431F-4FEC-B81B-65BB4C5CADE7.png

Unused blocks

F65BFC19-DC4B-4784-82FE-6F9CEF5D817B.png 3EDE8891-207A-4412-B7BC-92337362D12C.png

Some weird block sprites are present in the blocks sprite-sheet that were never used in-game.

  • The aureate American football game might take be used for Gilt Egg #22 as it was a Super Basin surprise. Only, as this specific egg didn't use any sprite to seem invisible to players, this sprite was never used.
  • Two different types of terrain, a wooden stage, and an water ice rink.
  • Two bent planks that are each painted with a different colour.
  • A brass tray.
  • A sideways metallic pole that might be for a sideways flag.
  • An ice platform. Information technology was used in Angry Birds Seasons as a static platform.
  • "Golden" sprites of the first 6 chapters' level complete items, and a Male monarch Sus scrofa for some reason. A golden item might be planned for each episode, but was scrapped for some reason.
  • A puzzle piece (Again).
  • Likewise In Retina Display (Or iPad 3 & newer) (And v2.2.0 to v3.3.i), the Mighty Hoax block is supposed to exist the Chrome sprites.

Debugging functions

In the game's asset directories, in that location are Lua files for debugging the game. Some debugging code is also present in pre-existing Lua scripts not titled every bit debugging features. These are shown by the game's build settings in options.lua.

Build settings

  • releaseBuild: Retail, clean build. Turning off makes the game human action like debugging build, enabling debugging functions and some screens accept debugging data like the credits, defaulted to true. Some include debugging information in the credits, using a programmer activation server and assuasive the utilize of using all programmer cheats on beta builds.
  • showEditor: Shows the level and particle editors at the chief bill of fare, defaulted to false, due to some files that aren't present the game (until 7.2.0 which never released on PC earlier discontinuation), it crashes amidst toggling this setting while checking data/scripts/editor for editor. lua... perhaps the files are nowadays in an older version (v1.0.0-v2.0.0) or the ones from the electric current releases tin can exist imported and so this setting would exist useful.
  • cheatsEnabled: Allows the use of born developer cheats. Simulated is defaulted.
  • useDynamicAssets: Makes the game employ assets from the dynamic script directory. False is defaulted.
  • isPremium: Makes the game acts similar a "premium" version, ads are disabled, false is defaulted. Has no effect on PCs due to absence of advert and IAPs.
  • isKorea: Makes the game act like a Korean build. False is defaulted.
  • applyChinaRestictions: Makes the game act as a Chinese build. A timer is shown for game time left, false is defaulted. Nonetheless, it can be replaced by localization.
  • gameVersionNumber: The game's version number shown in credits. Changes after every update.
  • customerString: OEM is based on how the game was acquired, commonly "rovio".
  • svnRevisionNumber: Server revision number in last credits line. The number starting with RXXXXX isn't shown on PCs due to lack of online service support. Nonetheless, it is shown if the game is a debugging build.
  • isSeasonsAvailable: Makes the game advertise Angry Birds Seasons in menus. True is defaulted.
  • g_registrationEnabled: Toggles the game activation DRM setting. True is defaulted.
  • g_updateCheckEnabled: Toggles the game's car-updater executable updater.exe setting. Defaulted to truthful.
  • g_hasWebBrowser: Makes the game think you have a spider web browser to view ads. Defaulted to true.
  • loadMightyEagle: Loads the Mighty Eagle avails. Enables the Mighty Hawkeye. Truthful is defaulted, but due to lack usage of proper files, this doesn't practise anything... This just works in v1.vi.3.1.
  • bingIsEnabled: Allows Bing usage in game.
  • enableAssertions: Enables assertions.
  • disableShopButton: Hides the shop from the game. On is defaulted, only y'all can try turning off
  • hasIaps: Allows IAPs to be made. Off is defaulted.
  • g_is_free_version: Makes the game human action like a costless version. Truthful is defaulted for demo, but when you lot activate total game (v1.5.1+), false is defaulted.
  • useScaling: Toggles scaling settings.
  • timeMachineServer: What server is used (for time). dev is defaulted.
  • gameId: Brusk identifier for the game when clicking ads that log information technology. Defaulted to abc.
  • g_separate_powerup_highscore: Allows power-up based loftier scores separately to exist kept along with obviously gameplay scores in a highscores.lua. False is defaulted.
  • applyLocalization: Applies a predetermined localization.
  • isHDVersion: Makes the game deed like a iOS Hard disk drive build, just maybe it shows Hard disk sprites and textures if on. False is defaulted.

LUA error handler

If an LUA is modified incorrectly or calls something that has or causes errors, the game will show an error nearly it. The options are to ignore, abort, or retry. If the file is too major that is having the problem, the game likely volition forcefulness y'all to exit/crash unless the file is stock-still. If the game memory is modified based on bird counts, the game volition show an mistake: Next bird not constitute! Please make certain all birds are correctly numbered for each level. Telephone call stack: INFO...

1FB113A1-387C-48C4-840C-C157914A5140.png

Developer cheats

If developer cheats are on, these can be used during gameplay.

FPS and retentivity display

A display on the bottom middle of the screen, for the FPS and memory in MB is visible. Show Fps is the internal flag name if using the you're using the Debug Panel to enable.

A5E8F4CD-F443-4089-AF1C-A32DF22FAC87.png

Debug console

A behemothic overlay for both logging and entering text, covering the unabridged screen, called and subconscious by by Shift-D. It is possible to edit in-game flags and values for a session by using it, the same way for loading it on mobile releases (Right corner multi click). Information technology'southward also a method to load on the PC version. Using @ in your entry will shut the debug console later on information technology is entered.

62FD39E3-558C-4B52-B6F7-4DC4D1CD9365.png

In-game

  • C = Simulates a three star completion, ignoring the current score and using a predetermined score, the same way for using information technology on mobile releases (Left corner multi click). It is also a method to load on the PC version.
  • PgUp = Previous level.
  • PgDown = Side by side level, ignores level lock restrictions.

Elsewhere

  • Backspace-Q/W/E/R/T/Y/U = Crashes the game, attempts to call powerups while PC version doesn't enable them or take the files.
  • Ctrl-Alt-# = "#" tin can be 1 (English), 2 (French), 3 (Italian), 4 (German), 5 (Spanish), half-dozen (Chinese), 7 (Taiwanese), eight (Japanese), 9 (Portuguese) or 0 (Smoothen). Attempts to modify the text locale, setting a non-existing locale other than Japanese or English language crashes the game...
  • S = Toggle sounds on or off.
  • Ctrl-F5 = Attempts to create an Lua file containing the layout of a screen. It crashes due to the folder layouts in the game data directory that do not exist. Manually creating it fixes the role to make a plaintext file.
  • Shift-F12: Toggles mouse cursor visibility.
  • Shift-C: Enables IAPs (doesn't work).
  • Shift-Z: Powerup packet advantage (Crashes).
  • Shift-Ten: Powerup slot machine (Crashes).
  • F: Toggles visibility of the FPS and retentivity display.

Filesystem differences

In the current Angry Birds versions, scripts solitary is merely nowadays. On PC and old versions, scripts and scripts_common are nowadays. Sure DRM files are merely present on the PC version of the game, just are mentioned in electric current versions. LZMA packing is used later on v6.0.1, but the PC version beyond v2.0.0 maintained 7z encryption for containing assets, WAVs, OGGs, and MP3's are only supported. v1.0.0 used encrypted assets alone.

Leftovers from other versions

Achievement icons

Icons for achievements in iOS versions. It too has a sprite for an in-game dialog box, which was used for completing achievements in Angry Birds Trilogy.

402A64E7-1D39-43D4-A4B2-A9492383CEBE.png

iPad font

This image is located in \data\fonts\1024x768\FONT_MENU_IPAD.png. Information technology is used to show the electric current level's number when the game is paused.

AED5FC43-BBC3-455E-8B6C-C2E656FBC324.png

Mattel Apptivity

These files are for the Mattel Apptivity King Grunter toy, which can be used to unlock special content in the iPad version. The King Pig sprites are used for level successes and failures. This content is at present unlockable as of version two.2.0 (v2.three.0 and newer if on iPhone, Android, MAC, and PC).

These are some files from the toy's splash screen.

HD and free (iii.2.0 and newer)

This image contains the used Rovio logo, and the words HD and Free. There is no costless version of Angry Birds for the PC (the unlicensed version does not use "Gratuitous").

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Toons.Tv set (likewise known equally Toons)

This button links to Toons.Goggle box in the mobile versions. It never came to PC.
EFE1B85D-0A9B-4D74-9B06-DA074327271A.png

thompsonthersim1982.blogspot.com

Source: https://angrybirds.fandom.com/wiki/Angry_Birds_%28game%29/Unused_Content

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